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I have always been eager to learn and refine skills in many areas of 3d art and animation. After many basic blender tutorials, I sought a more traditional education to take this craft seriously and develop a foundation to build on. My main interest is in 3D modeling/3D animation, but I have been fortunate enough to get some studio experience with 2D motion graphics and vector-based animation. 

I strive for photo-realism and while perfection is never achievable, it won’t stop me trying. I like to create complex hard-surface models such as vehicles and environments that display intricate detail that can be quickly appealing at a glance, or examined closely for those with the time/interest.

Previous Works
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